It is important to adjust the scene as detailed as possible in terms of lighting, context and use of materials and textures. We also recommend requesting your renders using a PRO quality in order to have a better and more realistic final result. You can look into our tutorials and visit our forums in order to learn more about our platform. In case you have a specific doubt please contacts us at or directly to your account manager. It is also possible to request renders on demand that are made by the OneRender’s team from the project you send to us.
If you get to experience waiting times, it may be due to a high number of render requests from other users. This does not happen in Standard or Pro accounts. In case of an unexpected error, the system will not take those Render Points. If the problem persists contact us at or through your account manager. You can find your finished renders in your renders gallery.
The OneRender platform can be navigated with the left mouse button to move around the scene, while the right mouse button is used to navigate parallel to the scene. There are other elements like the zoom (z) that can be adjusted gradually with the scroll of the mouse. Remember that the smaller the element you want to zoom in, the more subtle the effect will be to keep the object in view. If you want to improve the navigation, you can hide those elements that will not appear in the final render.
There are predefined scenarios for that; just open the scenarios panel and choose one that suits your needs. Also you can try some advanced light following this link.
Select the material you want to edit, then go to the right panel and click on the pencil icon to select the custom option. You can save it once you have the material ́s configuration. Another way is by clicking on the lower right corner of the preview of the material. You will find the option to edit and to create a new material based on the one you have chosen previously. Finally, save it.
There are several ways to manipulate models in the scene. It can be done through the shortcuts: R = rotate, S = scale, T = move. You can also right-click on the item and choose the desired option.
To prevent an object to look like "floating", it is necessary to place a floor underneath the model. In order to make this happen, you must import a plane, after that, apply the "Background Portal" material that is in the category "Other", in the Materials Gallery. This effect will make a fusion between the plane and the HDRI to get a more realistic result.
Currently, OneRender does not support this feature. We are working on the development of this feature to be ready soon.
If you want to upload your own background images, remember that these must be 360°, equirectangular and with the best possible resolution. If you want to upload more 3D models, you have to do it in a compressed file either .zip or .rar and in .obj, .stl, .fbx, 3ds., .blend formats. We have a catalog of scenarios that can be used to set your models, if you want a customized one, contact us at
Once the application is authorized, you must choose a part studio or assembly, import it to OneRender and then make modifications, such as: environment, lighting, materials. Request a render and that is it! Follow this link.
There are several ways to manipulate models in the scene. It can be done through the shortcuts: R = rotate, S = scale, T = move. You can also right-click on the item and choose the desired option.
You can use the Material Editor to create a new material. Follow these steps.
To create a material:
1. - Go to the materials panel and click on the "Gallery" button to open the texture gallery.
2. - Once you open the gallery, look for the texture and click on "Load".
3. - Click on the color box to modify it, choose the desired color and then click "OK".
4. - To select a texture in the "Specular" channel; click on "Gallery" into the "Specular" channel.
5. - Choose the texture that you want and then click “Load”.
6. - We can change the value of "Shininess" (this is the brightness value).
7. - Add a texture in the "Bump" channel by clicking on "Gallery" of that channel.
8. - Choose the texture and then click “Load”.
9. - Click on the pencil in the upper right corner to generate a preview of the material.
10. - Once you have generated the preview, choose the option “Save to my materials”.
11.- Add a name and a tag to your new material and click "Save".
To edit materials:
To edit materials, click on the “Custom” option and then modify the settings.
1. - Choose the material to edit and place the cursor on the icon in the lower right; two options will be opened and you have to choose "Edit".
2.- A window will appear where you can modify the name of the material, as well as the tag and its properties, once modified, click on the "Next" button.
3. - In this tab you can change the textures that the material already has, click on "Gallery" of the "Diffuse" channel to change its texture.
4.- Choose a texture and click "Load".
5. - Once you have the material ready, click "Preview", which is located at the bottom left of the editor.
6. - Once the preview is finished, the final material will be displayed, and then click on "Update" and the material will be updated with the new parameters.
The shortcuts are the following:
With keys:
T – Translate objects
S – Scale objects
R – Rotate objects
Z – Zoom to selected object
. (dot) – Sets the target of the camera to the selected object
Esc – Deselect object
Supr – to delete an object (windows & linux)
Fn+backspace – to delete an object (mac)
Ctrl+S – To save a project
Ctrl+A – Select all objects
Select an object, then:
Ctrl+A - Select all objects with the same material
Ctrl+left click – Multiple objects selection
Ctrl+C – To copy objects
Ctrl+V – To create an instance
Ctrl+Z – Undo the last action
Ctrl+L – To open the lights panel
Ctrl+M – To open the materials panel
Ctrl+P – To open the camera panel
Ctrl+n – Create a new camera
No, that is not possible. OneRender does not host any original 3D file. Once you upload a 3D file, OneRender converts it to an internal file format and then deletes the original 3D file. This protocol ensures that no one can access your original data.
OneRender engine is a progressive render engine, this means that the image rendered gets clearer as time goes by. You can set your quality render settings as Low, High or Pro. By using Low quality, you will get noisy renders most of the time, while using Pro quality you will get a cleaner image.
Also you can use emissive planes in the dark areas of the scene, If you want to learn more, try this tutorial.
If you have a Standard or Pro account, you will not have waiting times since these accounts are set with Priority Clouds. In the "FREE" account, is possible to experience waiting in line since there are not Priority Clouds for this type of accounts.
Yes, it is possible to render more than one project/camera at a time; it only depends on your Render Points available.
The time that takes to create a render, depends on multiple factors, such as quality, number of GPUs, resolution and project size, a general rule is that the more the complex, the longer it takes.
The supported formats in OneRender are:
  • .OBJ
  • .FBX
  • .STL
  • .BLEND
  • .3DS
  • .skp (sketchup in beta)
The number of Render Points will depend on multiple factors (like the number of geometries in the project, lighting, the quality and the size of the image, Cloud size). All our members are able to modify these features in the estimator tool.
The Render Points in a free account are renewed after each month, while a pack of 100 or 1000 Render Points will not expire. For the case of Standard and Pro memberships, the Render Points roll over each month and will have a 3 month expiration time.
You can always get more Render Points without changing your account type. There are packages of Render Points that can be purchased and these will automatically activate all the features of a Pro account.

OneRender is a web application that allows you to upload your 3D models, set lights and materials and then you can request a photo-realistic render image or video.
OneRender engine runs over multiple GPU servers in the cloud achieving impressive render times. Also, cloud rendering frees you and your computer.
Bottom line: Improve your productivity!

OneRender simplifies the process of rendering a photo-realistic image:

  1. Upload your 3D model to
  2. Set-up the scene. Choose from a large set of materials and lighting options.
  3. Click the render button, that's it! Wait for a few minutes to complete.
  4. Save, share or do what you need with your rendered image.


We will support 3Dmax (3ds and max), maya, blender and sketchup files.
During beta please upload your files in OBJ format.